![]() NO PAIN, NO GAIN Deal over 100000 damage with Sylvan Curse. (by 50% for 0.5 seconds)īEORNINGS Have 8 or more Runed Bears in any single stage. Boulder explosions slow enemies for a short time.Boulder explosions ignore physical armor.Increases boulder explosion area (by 10%).Increases Druid attack damage (by 10%).However, the downside is that this requires some luck for Sylvan Curse and Hunter's Mark to hit the same enemy, at roughly the same time. This strategy can quickly dispatch commonly spammed enemies such as Satyr Cutthroats, Sword Spiders, Spiderbroods and Gnolls. When supported by barracks and/or Runed Bears, it can cluster many enemies around the cursed enemy. Therefore the Arch-Druid needs barrack support to hit more of their shots.Ī combination of Sylvan Curse and Hunter's Mark abilities can do up to double damage to all enemies around the curse until the cursed enemy dies. Fast targets, like Blood Gnolls, are often missed. ![]() However, flying enemies flying right above the boulder explosions can still be damaged. Arch-Druid can only target enemies on the ground.(Warden Barracks: 270 total HP, 260 gold, 1 bear: 200 HP, 350 gold) They should only be used to supplement a very important choke point where no more barracks can reasonably be built. The bears have very poor stats for their immense cost, as a single bear has less total HP than even Warden Barracks, while costing more.Barracks are recommended to slow them down. Arch-Druid shouldn't be upgraded too quickly in early waves, because there are overflow enemies that can overwhelm the boulder.Faster fire rate also means more utility gained out of Shocking Impact as the slow duration is the same despite the amount of damage done.With their ability to summon up to two bears, Arch-Druid Henges are able to provide a small amount of stalling, which can alleviate the necessity to build barracks in tower spots that could be better used by other towers.When there are no enemies in range, Arch-Druid Henges will store up to 3 boulders, and when any enemies enter his range, it will launch all of them at once with a slight spread.The faster fire rate means more consistent damage vs the Weirdwood's slow fire rate which means if even a single shot misses, it is a massive decrease in DPS.Note: DPS is calculated without Hardened Boulders. Total DPS: Average damage / attack speed * number of enemies hit.12% wider than the Level 2 Boulder Circle.27% wider than the Level 1 Stone Circle.The Runed Bears have different names, as with all soldier units. Invokes a mythical runed bear to block and fight enemies. However, the damage is the same from the Menhir Circle, requiring some support when facing stronger enemies.Ĭurses an enemy for 5 seconds, causing a percentage of all damage dealt to it to also affect nearby enemies. Arch-Druids have total control over nature, commanding earth, beast and spirit alike.Ĭompared to the other level 4 tower, the Weirdwood, the Arch-Druid Henge attacks faster and its upgrades give it superior crowd control.
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